05-21-2022, 05:11 AM
(01-19-2022, 12:05 AM)QuaGamer Wrote:(11-12-2020, 12:03 PM)Eric Piette Wrote: Hi,
yes I never tried that with a 3D games, but I checked and we do not have a (sites Layer ...) ludeme.
So with the current version you can not. I am going to add that to our dev version to publish it with the next release.
Regards,
Eric
Hi Eric,
Thanks for implementing the (sites Layer ...) ludeme.
Please confirm that this is a correct usage:
(regions P3 { (sites Layer 1) (sites Layer <Board>) } )
or, should it be:
(regions P3 { (sites Layer 0) (sites Layer (- <Board> 1) } )
?
I have a request: Can you give names to the highest and lowest layers in a 3D board similar to Top and Bottom for horizontal rows and Left and Right for vertical columns? I suggest 'Above' and 'Below' or 'Highest' and 'Lowest' for these layer names.
Hmmm. in my Qua_workaround.lud file, I used:
(regions P1 { (sites Top) (sites Bottom) } )
(regions P2 { (sites Left) (sites Right) } )
Do these ludemes get the Top & Bottom sites and Left & Right sites from all <Board> layers? Or, do these regions ludemes need to explicitly identify the layers that Top, Bottom, Left and Right apply to (and the default is layer 1 only)?
Also, please confirm that (sites Mover) returns all the sites that are in the regions to be connected for the player who is the current Mover, and not the sites currently owned by that player.
Thanks!
Do you have any answers for these questions? Thanks!