11-11-2020, 09:20 AM
My reason for suggesting the same category as those two games is that Atari Go is just as much about groups than Oust is. Oust is about capturing groups (which can be single pieces) by building greater groups, eventually capturing all enemy groups (read: pieces). Atari Go is about capturing a group by surrounding it. Also, Oust is an annihilation game, like Fanorona. The (quite war-like) point is to eradicate the enemy. The games in the group category seem to have a different kind of goal, like making big groups, big group products, an even number of groups or groups of a certain size. These goals are more abstract and more specifically connected to the concept of a group.