10-12-2020, 07:12 AM
The state of a game is the set of all the values instantiated to all the variables modelling the game currently (the positions of all the pieces, the data about players, etc...).
So yes it includes the value of proposed/vote. And any other variables you can think of.
However when we detect the repeating state, we can parameterize it with option such as Positional or Situational.
Positional considers only the state variables of the positions of the pieces contrary to Situational which considers all the variables such as proposed and vote.
We have also some parameters to look only the states meet during this turn.
But currently as a meta rule, but in a future release in the BooleanFunction (is Repeat ...) too.
Regards,
Eric
So yes it includes the value of proposed/vote. And any other variables you can think of.
However when we detect the repeating state, we can parameterize it with option such as Positional or Situational.
Positional considers only the state variables of the positions of the pieces contrary to Situational which considers all the variables such as proposed and vote.
We have also some parameters to look only the states meet during this turn.
But currently as a meta rule, but in a future release in the BooleanFunction (is Repeat ...) too.
Regards,
Eric