08-20-2023, 02:50 AM
Note that I found a way to avoid the rotation ludeme by implementing my own rotation system as a clock specified in the center of each board. This works fairly well, but is a cludge - the game should really be described in terms of rotation, and Ludii should make this easily possible for future rotation based games. (there are currently few implemented, perhaps because of the difficulty of doing so...)
Attached is my rotation-free (rotation images by piece value) version for reference.
Attached is my rotation-free (rotation images by piece value) version for reference.