10-05-2020, 03:31 PM
Hi, I have a new idea regarding AI playing strength.
One basic heuristic is that it is *ALWAYS* bad to play on locations where the opponent has more lines of sight than you, because they can simply immediately capture. When this happens, it is almost like the opponent gets an extra move, which is always good for the person who got the extra move.
AI often plays where it can be immediately captured, and also often fails to immediately capture pieces if they can be captured. If we simply make a variant where moving onto opponent-dominated cells is illegal, the AI will automatically be a lot stronger, while losing absolutely zero gameplay value.
One basic heuristic is that it is *ALWAYS* bad to play on locations where the opponent has more lines of sight than you, because they can simply immediately capture. When this happens, it is almost like the opponent gets an extra move, which is always good for the person who got the extra move.
AI often plays where it can be immediately captured, and also often fails to immediately capture pieces if they can be captured. If we simply make a variant where moving onto opponent-dominated cells is illegal, the AI will automatically be a lot stronger, while losing absolutely zero gameplay value.