09-14-2020, 09:38 AM
Maybe. One way would be to have a "Show" option for the "priority" ludeme or even the "move" ludeme - but I was thinking it more useful under player control. That would mean having a "showLevel:<int>" as option for moves, so that players could choose how much hinting to receive by selecting a level.
Anyway, sounds a bit involved, so not a priority.
Anyway, sounds a bit involved, so not a priority.