08-24-2020, 09:26 AM
Hi,
Just a quick update, we have located the source of this bug.
The main cause of this issue is rooted in the fact that the player entities are currently responsible for making all passes, even in situations where they have no moves and must pass by default. In the situation you describe, after the player made the F1 move, we detect that the next player has no moves to play and automatically make a "Pass" move. In reality though it should be the next player that makes this pass move, not the same player who made the F1 move.
This would be a simple update in our system, however we are investigating if there is a better way to handle such cases so that these forced pass moves are created and made by the Game itself, rather than it being the responsibility of the players to make them. This will take a bit longer, but should handle cases like this much better.
I will let you know once we have addressed this issue, thank you for your patience
Just a quick update, we have located the source of this bug.
The main cause of this issue is rooted in the fact that the player entities are currently responsible for making all passes, even in situations where they have no moves and must pass by default. In the situation you describe, after the player made the F1 move, we detect that the next player has no moves to play and automatically make a "Pass" move. In reality though it should be the next player that makes this pass move, not the same player who made the F1 move.
This would be a simple update in our system, however we are investigating if there is a better way to handle such cases so that these forced pass moves are created and made by the Game itself, rather than it being the responsibility of the players to make them. This will take a bit longer, but should handle cases like this much better.
I will let you know once we have addressed this issue, thank you for your patience