09-06-2020, 01:08 PM
Eric - Please check it for inclusion.
Please note that there is a bug in the triangular grid generator (and not in the hexagonal grid generator) that causes the board shapes to come out incorrectly, and I have accommodated for it in the program. Once the bug is fixed, the program can easily be adjusted to use the expected poly values formulas as per the ludii documentation.
Any suggestions for a better implementation would be appreciated, as I am only at the level of getting things to work, and don't know which approaches are sub-optimal.
Please note that there is a bug in the triangular grid generator (and not in the hexagonal grid generator) that causes the board shapes to come out incorrectly, and I have accommodated for it in the program. Once the bug is fixed, the program can easily be adjusted to use the expected poly values formulas as per the ludii documentation.
Any suggestions for a better implementation would be appreciated, as I am only at the level of getting things to work, and don't know which approaches are sub-optimal.