11-29-2022, 12:44 AM
(This post was last modified: 11-29-2022, 11:14 AM by dale walton.)
Yes, only the rule text. The implementation of the game is correct.
Note, still a minor point and maybe why you asked:
In Equiversi and Equiversi 2 the rules still are slightly wrong: The last to place LOSES, (not wins) as implemented, but I said Wins. It should be "loses."
Also White is coded to start, and the no-corner first move is not implemented - it is left for the players to follow it voluntarily...
Note: This gives advantage to the underdog in Equiversi when no hexes can be placed and there are spaces not under threat - and otherwise to the leader.
In Equversi 2, disc can always be placed unless there is a forced jump, so it encourages setting up jump, re-jump where a Hex cannot be played afterwards situations, as opposed to simple jump where a hex cannot be played situations.
However, it is not applicable to a lot of situations.
Note, still a minor point and maybe why you asked:
In Equiversi and Equiversi 2 the rules still are slightly wrong: The last to place LOSES, (not wins) as implemented, but I said Wins. It should be "loses."
Also White is coded to start, and the no-corner first move is not implemented - it is left for the players to follow it voluntarily...
Note: This gives advantage to the underdog in Equiversi when no hexes can be placed and there are spaces not under threat - and otherwise to the leader.
In Equversi 2, disc can always be placed unless there is a forced jump, so it encourages setting up jump, re-jump where a Hex cannot be played afterwards situations, as opposed to simple jump where a hex cannot be played situations.
However, it is not applicable to a lot of situations.