09-01-2020, 07:42 PM
By the way, as of yesterday's 1.0.5 release it should no longer be necessary to explicitly make your own AI implementations check for the case of 0 legal moves and generate its own pass move in such a case.
Internally, those pass moves are still required to mark the end of the game though, that did not change.
Internally, those pass moves are still required to mark the end of the game though, that did not change.