10-26-2022, 07:44 AM
Hi,
The classification used in the Ludii system is mostly arbitrary.
We already thought about this question and this question has many answers in reality, this really depends of the criteria.
One of the things we did is to classify according to the concepts. This is working, but will probably not always be clear for users/players/humans because this can also depend on which concepts you use and if you include some which are related to the description of the games.
However, if you are focused on AI agents, you could use the concepts to cluster the games and make an agent based on this.
This is one of the things which is also in-going in our current work :)
Regards,
Eric
The classification used in the Ludii system is mostly arbitrary.
We already thought about this question and this question has many answers in reality, this really depends of the criteria.
One of the things we did is to classify according to the concepts. This is working, but will probably not always be clear for users/players/humans because this can also depend on which concepts you use and if you include some which are related to the description of the games.
However, if you are focused on AI agents, you could use the concepts to cluster the games and make an agent based on this.
This is one of the things which is also in-going in our current work :)
Regards,
Eric