07-11-2022, 10:00 PM
(This post was last modified: 07-11-2022, 10:01 PM by Chinchou3000.)
Hi everyone,
I've recently come across Ludii and I think it's a wonderful platform. I've recently invented a new game and I'd like to playtest it on Ludii. I was looking for similar games to that from which I could start by editing the ludeme. Below I summarise the main rules of this game.
- at every turn, a player connects two points with a line and choose the orientation (upward or downward) of that line;
- legal moves must abide to the following:
a. every point must be connected to exactly two lines (a "inlet" and a "outlet")
b. orientations of consecutive lines on a point must be consistent (there cannot be divergent or convergent lines on a point)
c. no closed loops are allowed, except at the end of the game, when all points should be connected in a single loop;
- points are then assigned according to further rules, but for the moment I need to figure out how to build the setting.
I guess the difficult part is that every turn each player has to make three selections: starting point, ending point and orientation of the line.
Any advice about where to start?
I've recently come across Ludii and I think it's a wonderful platform. I've recently invented a new game and I'd like to playtest it on Ludii. I was looking for similar games to that from which I could start by editing the ludeme. Below I summarise the main rules of this game.
- at every turn, a player connects two points with a line and choose the orientation (upward or downward) of that line;
- legal moves must abide to the following:
a. every point must be connected to exactly two lines (a "inlet" and a "outlet")
b. orientations of consecutive lines on a point must be consistent (there cannot be divergent or convergent lines on a point)
c. no closed loops are allowed, except at the end of the game, when all points should be connected in a single loop;
- points are then assigned according to further rules, but for the moment I need to figure out how to build the setting.
I guess the difficult part is that every turn each player has to make three selections: starting point, ending point and orientation of the line.
Any advice about where to start?