06-18-2022, 06:10 PM
(06-13-2022, 09:38 AM)Eric Piette Wrote: Hi,
I looked at your first message and I discovered that the parameter stack:True in a (fromTo ...) or (move (from ...) (to ...)) was not checked. This explained the reason why you were not able to move a full stack from a site to another with this ludeme.
I fixed this. This will be in the next release (probably close to the end of the month).
So just to be clear, to move the full stack, you just have to specify "stack:True". The count: parameter is not for stacking game but for games with many pieces in the same site (like the Mancala games).
Hi Eric,
I experimented with (move Leap {..} ) now and saw that it is automatically stacking on Enemies (when nothing else is specified in apply like in the LogicGuide example), but not in a way, that the top piece defines the owner of the stack.
maybe that's because the Leap ludeme has no stack:true option in it, if i understood the LanguageRev correctly.
Is this the same reason like in your quote above?, and could the stack:true option be added to the Leap move too ?