03-01-2022, 09:44 AM
(This post was last modified: 03-01-2022, 09:45 AM by Eric Piette.)
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CALL FOR PARTICIPATION
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2nd Digital Ludeme Project Workshop: Game AI Applications for Historical Games Research
11-14 April 2022, Maastricht, Netherlands
https://ludii.games/workshop.php
TOPICS
This Digital Ludeme Project (DLP) workshop will gather AI researchers, Archaeologists, Historians, game designers and other games scholars to develop interdisciplinary approaches for a better understanding of traditional games and the development of new AI techniques.
The main topics of this workshop are to discuss overlapping questions, approaches and challenges with regard to Game AI and the History, Archaeology and Anthropology of games, using the Ludii general game system (http://ludii.games/)—and the significant database of evidence for traditional games collected by the Digital Ludeme Project (http://ludeme.eu/)—to investigate issues regarding the transmission, identification, reconstruction and evolution of games.
During this workshop, researchers will present their recent ideas and research interests to motivate discussion and potentially lead to new collaborations. DLP team members will present recent work on reconstructing, analysing, documenting and mapping games, in addition to general Game AI, and will conduct tutorials on using the Ludii system. These presentations are aimed at fostering inter-disciplinary discussions over the four days of the workshop.
Topics of interest include:
- Digital Archaeoludology: Modelling, analysing and reconstructing ancient games.
- Game AI: General Game Playing, search and machine learning.
- Archaeology and the History of Games: Transmission, identification and evolution.
- Game Design: Measuring games for playability and quality.
- Games for Education.
INVITED SPEAKERS
Yngvi Björnsson, Reykjavik, University, Iceland
Tristan Cazenave, LAMSADE, Paris-Dauphine, France
Quentin Cohen-Solal, LAMSADE, Paris-Dauphine, France
Veronique Dasen, University of Fribourg, Switzerland
Thierry Depaulis, independent, France
Eddie Duggan, University of Suffolk, UK
Tiago Hirth, University of Lisbon, Portugal
Fatih Parlak, University of Cappadocia, Turkey
Lisa Rouget, Université de Bretagne Occidentale, France
Jorge Nuno Silva, University of Lisbon, Portugal
Marco Tibaldini, Free University of Bozen-Bolzano, Italy
Ulrich Schaedler, University of Fribourg, Switzerland
Jacob Schmidt-Madsen, University of Copenhagen, Denmark
Hui Wang, LAMSADE, Paris-Dauphine, France
REGISTRATION and PARTICIPATION
The workshop will be a public event with free registration. However, due to a limited number of places available, please contact the organisers by email to take part: ludii.games@gmail.com
The event will also be broadcast on Zoom. The link will be available at: https://ludii.games/workshop.php.
ORGANISERS
Eric Piette, Maastricht University, the Netherlands
Walter Crist, Maastricht University, the Netherlands
Cameron Browne, Maastricht University, the Netherlands
Matthew Stephenson, Maastricht University, the Netherlands
Dennis Soemers, Maastricht University, the Netherlands
Digital Ludeme Project (http://ludeme.eu/)
Funded by the European Research Council (ERC)
Workshop co-funded by the European Cooperation in Science and Technology (COST)
CALL FOR PARTICIPATION
--------------------------------------
2nd Digital Ludeme Project Workshop: Game AI Applications for Historical Games Research
11-14 April 2022, Maastricht, Netherlands
https://ludii.games/workshop.php
TOPICS
This Digital Ludeme Project (DLP) workshop will gather AI researchers, Archaeologists, Historians, game designers and other games scholars to develop interdisciplinary approaches for a better understanding of traditional games and the development of new AI techniques.
The main topics of this workshop are to discuss overlapping questions, approaches and challenges with regard to Game AI and the History, Archaeology and Anthropology of games, using the Ludii general game system (http://ludii.games/)—and the significant database of evidence for traditional games collected by the Digital Ludeme Project (http://ludeme.eu/)—to investigate issues regarding the transmission, identification, reconstruction and evolution of games.
During this workshop, researchers will present their recent ideas and research interests to motivate discussion and potentially lead to new collaborations. DLP team members will present recent work on reconstructing, analysing, documenting and mapping games, in addition to general Game AI, and will conduct tutorials on using the Ludii system. These presentations are aimed at fostering inter-disciplinary discussions over the four days of the workshop.
Topics of interest include:
- Digital Archaeoludology: Modelling, analysing and reconstructing ancient games.
- Game AI: General Game Playing, search and machine learning.
- Archaeology and the History of Games: Transmission, identification and evolution.
- Game Design: Measuring games for playability and quality.
- Games for Education.
INVITED SPEAKERS
Yngvi Björnsson, Reykjavik, University, Iceland
Tristan Cazenave, LAMSADE, Paris-Dauphine, France
Quentin Cohen-Solal, LAMSADE, Paris-Dauphine, France
Veronique Dasen, University of Fribourg, Switzerland
Thierry Depaulis, independent, France
Eddie Duggan, University of Suffolk, UK
Tiago Hirth, University of Lisbon, Portugal
Fatih Parlak, University of Cappadocia, Turkey
Lisa Rouget, Université de Bretagne Occidentale, France
Jorge Nuno Silva, University of Lisbon, Portugal
Marco Tibaldini, Free University of Bozen-Bolzano, Italy
Ulrich Schaedler, University of Fribourg, Switzerland
Jacob Schmidt-Madsen, University of Copenhagen, Denmark
Hui Wang, LAMSADE, Paris-Dauphine, France
REGISTRATION and PARTICIPATION
The workshop will be a public event with free registration. However, due to a limited number of places available, please contact the organisers by email to take part: ludii.games@gmail.com
The event will also be broadcast on Zoom. The link will be available at: https://ludii.games/workshop.php.
ORGANISERS
Eric Piette, Maastricht University, the Netherlands
Walter Crist, Maastricht University, the Netherlands
Cameron Browne, Maastricht University, the Netherlands
Matthew Stephenson, Maastricht University, the Netherlands
Dennis Soemers, Maastricht University, the Netherlands
Digital Ludeme Project (http://ludeme.eu/)
Funded by the European Research Council (ERC)
Workshop co-funded by the European Cooperation in Science and Technology (COST)