09-04-2021, 05:54 AM
(This post was last modified: 09-06-2021, 06:45 AM by dale walton.)
I have updated these games to add a cascading tiebreaker option as the default choice, and to add an Opponent capture's bonus to Branching Coral and making it the default goal.
Because the games are fairly different in character, I have split the lud scripts into 2 separate scripts, one for each game.
I have also revised the rules and info accordingly.
A note in passing: in play testing the AI on the games, I noted that MC Grave typically was beating the optimized Ludii AI that used A/B.
Having split the games, perhaps the AI can be optimized for the capture game (Branching Coral) independently from the simple placement game (Brain Coral).
I personally like the capture game more, and hope that by giving it its own listing it will get proper exposure.
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I just updated the Branching Coral file to add explanation of the goal options into the rule test, and to add 2 alternate board/goal connectivity combinations for the boards with diagonals.
-- Also added go board sizes and square background and piece shadows.
Because the games are fairly different in character, I have split the lud scripts into 2 separate scripts, one for each game.
I have also revised the rules and info accordingly.
A note in passing: in play testing the AI on the games, I noted that MC Grave typically was beating the optimized Ludii AI that used A/B.
Having split the games, perhaps the AI can be optimized for the capture game (Branching Coral) independently from the simple placement game (Brain Coral).
I personally like the capture game more, and hope that by giving it its own listing it will get proper exposure.
--------------------------------------
I just updated the Branching Coral file to add explanation of the goal options into the rule test, and to add 2 alternate board/goal connectivity combinations for the boards with diagonals.
-- Also added go board sizes and square background and piece shadows.