04-14-2021, 03:36 PM
I have a game I'm testing that has a rule that placement (and continued "life") for a piece requires that the piece has 2 independent paths across adjacent empty sites to reach separate empty sites along the edge of the board. i.e. the empty paths share no common sites. (by path I here simply mean any series of adjacent empty sites, not a Ludii path)
I see no way to implement this with the current Ludemes. Do you have any suggestions?
I see no way to implement this with the current Ludemes. Do you have any suggestions?