02-26-2021, 12:05 AM
Here is an implementation of Coil by Nick Bentley, an intriguing game about forming loops.
Initially the board is empty except for the six corner cells, upon which black stones are placed. Then the players partake in a 'chicken ballot', in which they take it in turns to place 1-3 black stones each turn until one decides to pass; that player then becomes Black, and the other becomes White. After that, players take it in turns to place one stone of their colour on the board on any empty hex. If Black forms a continuous loop composed of their pieces, they win; if the board fills up with no loop of Black pieces being formed, White wins.
In this implementation, during the initial chicken ballot phase, you may add 1-3 stones by clicking on available spaces, or skip the rest of your placements by choosing the Next Player action. To take Black you may Pass at the start of your turn. Once one player has taken Black, players will alternate playing one stone of their colour per turn, until Black forms a loop and wins, or the board fills up without a loop being formed and White wins.
Find out more about the game here, and download the rules here.
Initially the board is empty except for the six corner cells, upon which black stones are placed. Then the players partake in a 'chicken ballot', in which they take it in turns to place 1-3 black stones each turn until one decides to pass; that player then becomes Black, and the other becomes White. After that, players take it in turns to place one stone of their colour on the board on any empty hex. If Black forms a continuous loop composed of their pieces, they win; if the board fills up with no loop of Black pieces being formed, White wins.
In this implementation, during the initial chicken ballot phase, you may add 1-3 stones by clicking on available spaces, or skip the rest of your placements by choosing the Next Player action. To take Black you may Pass at the start of your turn. Once one player has taken Black, players will alternate playing one stone of their colour per turn, until Black forms a loop and wins, or the board fills up without a loop being formed and White wins.
Find out more about the game here, and download the rules here.