I know it is ill-adviced to code without testing often. But I am seldom at my computer, so I have written a .lud for Oust entirely on my phone (this is especially stupid, since I am using ludemes I have no experience with).
I was looking forward to trying to run it and go through possible mistakes one by one, but I immediately met one of those incomprehensible error-messages that consists of a lot of html code. So I was stuck immediately.
Would it be possible to identify what is causing the error message?
Edit: The error message seems to have been caused by the lack of curly brackets around "(to)" in
I have updated the attachment. Now the problem is that "CanCapture" doesn't work as I intended. Sites where a placement would result in a capture are not playable.
I’ll update this post as I figure out more about what is wrong:
I was looking forward to trying to run it and go through possible mistakes one by one, but I immediately met one of those incomprehensible error-messages that consists of a lot of html code. So I was stuck immediately.
Would it be possible to identify what is causing the error message?
Edit: The error message seems to have been caused by the lack of curly brackets around "(to)" in
Code:
(define "NewGroup"
(union
(sites {(to)})
("GroupsAround" Mover (to))
)
)
I have updated the attachment. Now the problem is that "CanCapture" doesn't work as I intended. Sites where a placement would result in a capture are not playable.
I’ll update this post as I figure out more about what is wrong:
- "GroupsAround" seems to work as intended, so I no longer think the problem is with my use of (is Connected).
- I think it is correct now. I used (do … ifAfterwards:) instead of my defines.