04-15-2023, 11:41 AM
Hi,
Really cool project you have here! I like the combination of mathematical &
cultural/historical interest; quite impressive!
I am currently designing a board game, and trying to program it on the fly,
to test & adapt the rules as I go. So far, I have been using Zillions of Games for this, but it seems Zillions' language & AI cannot keep up anymore because of several reasons:
- A few Stratego-like elements (pieces with attributes that are hidden for the opponent).
- Action cards that allow special moves.
- The possibility to make several moves in one turn with different pieces.
I managed to program most of my rules into Zillions, but the AI plays very badly
and of course cheats, because it can 'see' my cards & hidden pieces.
Besides ZoG I don't have any programming experience (although I don't mind a challenge,
and investing some time). I like the fact that Ludii also has a language specifically written for game rules, and also has the AI implemented in the program.
So that brings me to the question I started with: is this the tool I am looking for? Or would
you rather recommend something else?
Kind regards,
Chrrristof
Really cool project you have here! I like the combination of mathematical &
cultural/historical interest; quite impressive!
I am currently designing a board game, and trying to program it on the fly,
to test & adapt the rules as I go. So far, I have been using Zillions of Games for this, but it seems Zillions' language & AI cannot keep up anymore because of several reasons:
- A few Stratego-like elements (pieces with attributes that are hidden for the opponent).
- Action cards that allow special moves.
- The possibility to make several moves in one turn with different pieces.
I managed to program most of my rules into Zillions, but the AI plays very badly
and of course cheats, because it can 'see' my cards & hidden pieces.
Besides ZoG I don't have any programming experience (although I don't mind a challenge,
and investing some time). I like the fact that Ludii also has a language specifically written for game rules, and also has the AI implemented in the program.
So that brings me to the question I started with: is this the tool I am looking for? Or would
you rather recommend something else?
Kind regards,
Chrrristof