Hi,
the title of this more or less explains itself. Using (count StepsOnTrack) with a first site that is shortly before the loop and a second site that is shortly after the loop (assuming loop:True in (track) of course) will always return -1 (Constants.OFF) via this line. Here is a .lud to demonstrate this. (trackSite Move) on the other hand seems to be working (has code that accounts for the loop correctly?). This occurs on the current version (Ludii 1.3.6) and affects me in a game I'm working on.
the title of this more or less explains itself. Using (count StepsOnTrack) with a first site that is shortly before the loop and a second site that is shortly after the loop (assuming loop:True in (track) of course) will always return -1 (Constants.OFF) via this line. Here is a .lud to demonstrate this. (trackSite Move) on the other hand seems to be working (has code that accounts for the loop correctly?). This occurs on the current version (Ludii 1.3.6) and affects me in a game I'm working on.