09-02-2022, 01:07 PM
If you run a random playout in the attached .lud, you will see in the move list that the state at indices 37 and 38 is set several times.
But throughout every playout the states are set to the same values.
This shouldn't be possible, because the only time the script sets the state at these sites is when the following ludeme is called:
Which means those values should be random. But they aren't.
But throughout every playout the states are set to the same values.
This shouldn't be possible, because the only time the script sets the state at these sites is when the following ludeme is called:
Code:
(and
(set State at:(handSite Shared 0) (value Random (range 1 6)))
(set State at:(handSite Shared 1) (value Random (range 1 6)))
)
Which means those values should be random. But they aren't.