Now that the stack:true parameter is fixed in v1.3.5 for the (move (from) (to) ) ludeme,
I'm still struggling to be able to pick a stack with the mouse and move the whole stack to it's target-site.
In the game Bashni (which has a hop-move) this works fine.
But in the attached example.lud only the top disc is moving, and when it is dropped, suddenly the whole stack is there, too. (so the result is ok.)
How can i create this Bashni-movement-effect in the (move (from) (to) ) case ?
Edit: something seems to be missing in the metadata code here, too, I guess.
left : Bashni, full stack movement.
right : from example.lud
I'm still struggling to be able to pick a stack with the mouse and move the whole stack to it's target-site.
In the game Bashni (which has a hop-move) this works fine.
But in the attached example.lud only the top disc is moving, and when it is dropped, suddenly the whole stack is there, too. (so the result is ok.)
How can i create this Bashni-movement-effect in the (move (from) (to) ) case ?
Edit: something seems to be missing in the metadata code here, too, I guess.
left : Bashni, full stack movement.
right : from example.lud