02-04-2021, 03:01 PM
(This post was last modified: 02-04-2021, 03:04 PM by slimy_asparagus.)
So I started looking at Blooms (one of my top three favourite abstract games).
I think for this I need to be able to use the "if:" clause of the (count Liberties) ludeme. I have tried (using the test dialog) both
and
The latter one makes more sense to me, but the former seems suggested by the documentation.
This is the game state:
![[Image: pic5962464.png]](https://cf.geekdo-images.com/lz4O2-uZu7UQ6vIWMdVLIA__original/img/9WVaqJ0oxK5uTV7W9ZGHK6jFbZQ=/0x0/filters:format(png)/pic5962464.png)
I would expect the Liberties to come out as 4 in this case, but instead I get 0.
I think for this I need to be able to use the "if:" clause of the (count Liberties) ludeme. I have tried (using the test dialog) both
Code:
(count Liberties at:18 Adjacent if:(= 0 (state at:(to))))
and
Code:
(count Liberties at:18 Adjacent if:(= 0 (state at:(site))))
This is the game state:
![[Image: pic5962464.png]](https://cf.geekdo-images.com/lz4O2-uZu7UQ6vIWMdVLIA__original/img/9WVaqJ0oxK5uTV7W9ZGHK6jFbZQ=/0x0/filters:format(png)/pic5962464.png)
I would expect the Liberties to come out as 4 in this case, but instead I get 0.