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Thread: (board (square (poly ... problem Post: (board (square (poly ... problem
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Thread: (board (tri Limping <Board:size>) use:Vertex) -- unexpected results for size5+ Post: (board (tri Limping <Board:size>) use:Vertex) -- u...
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Thread: (count Groups NotOwn) Post: (count Groups NotOwn)
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Thread: (is Connected <region> ) failing to compile Post: (is Connected <region> ) failing to compile
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: (move (to (sites LineOfSight Empty)) Next )?
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Thread: Can't find a way to select the sites I need Post: Can't find a way to select the sites I need
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Thread: Centragonals Post: Centragonals
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Thread: Closer Post: Closer
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Thread: Compiled a game, and got Tictactoe Post: Compiled a game, and got Tictactoe
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Thread: Editor Post: Editor
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Thread: forEach and forEach Post: forEach and forEach
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Thread: How are symmetry requirements handled? Post: How are symmetry requirements handled?
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Thread: How to instantiate an arbitrary single site in a region? Post: How to instantiate an arbitrary single site in a r...
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Thread: Is there an entity for a line of movement? Post: Is there an entity for a line of movement?
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Thread: Jump to nearest empty? Post: Jump to nearest empty?
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Thread: Ludeme needed for distance to nearest piece from site (in specified directions) Post: Ludeme needed for distance to nearest piece from s...
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Thread: Miscellaneous bugs and misunderstandings of the grammar Post: Miscellaneous bugs and misunderstandings of the gr...
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Thread: Can't find a way to select the sites I need Post: Not resolved in 1.0.4 RE: Can't find a way to sel...
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Thread: Please explain how noRepeat works Post: Please explain how noRepeat works
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Thread: priority Post: priority
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