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Thread: Can there be an AI that seeks to loop instead of win? Post: Can there be an AI that seeks to loop instead of w...
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Thread: Can't find a way to select the sites I need Post: Can't find a way to select the sites I need
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Thread: Capture a chain (adjacent sequence) of N enemy stones, if possible Post: Capture a chain (adjacent sequence) of N enemy sto...
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Thread: Cells around a vertex Post: Cells around a vertex
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Thread: Centragonals Post: Centragonals
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Thread: Checking access via separate paths Post: Checking access via separate paths
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Thread: Closer Post: Closer
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Thread: Compiled a game, and got Tictactoe Post: Compiled a game, and got Tictactoe
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Thread: Conflagration update Post: Conflagration update
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Thread: Could we have a who iteration operator Post: Could we have a who iteration operator
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Thread: Creating piece graphics? Post: Creating piece graphics?
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Thread: Cycling through opponent's groups Post: Cycling through opponent's groups
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Thread: Editor Post: Editor
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Thread: Equi - But AI is totally broken for this Post: Equi - But AI is totally broken for this
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Thread: error: out of heap space Post: error: out of heap space
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Thread: Exception during game creation: java.lang.reflect.InvocationTargetException Post: Exception during game creation: java.lang.reflect....
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Thread: extension to Walks to check patterns requiring empty Post: extension to Walks to check patterns requiring emp...
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Thread: forEach and forEach Post: forEach and forEach
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Thread: Games derived from Equi Post: Games derived from Equi
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Thread: gif features and instruction features Post: gif features and instruction features
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