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Thread: Conditional win condition Post: Conditional win condition
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Thread: Using only Shared or Neutral pieces Post: Using only Shared or Neutral pieces
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Thread: Using only Shared or Neutral pieces Post: RE: Using only Shared or Neutral pieces
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Thread: Left-over move restrictions from previous game Post: Left-over move restrictions from previous game
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Thread: Left-over move restrictions from previous game Post: RE: Left-over move restrictions from previous game
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Thread: Piece turning invisible Post: Piece turning invisible
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Thread: Piece turning invisible Post: RE: Piece turning invisible
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Thread: Setting random state in (start) Post: Setting random state in (start)
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Thread: Moving stacks with (stackType Count) Post: Moving stacks with (stackType Count)
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Thread: Moving stacks with (stackType Count) Post: RE: Moving stacks with (stackType Count)
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Thread: addState Post: addState
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Thread: Implementing Corey Clark's Faust Post: Implementing Corey Clark's Faust
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Thread: Counting instances of "Disc" at a site Post: Counting instances of "Disc" at a site
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Thread: Unable to iterate over groups in (then) Post: Unable to iterate over groups in (then)
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Thread: Mark Steere's Dodo Post: Mark Steere's Dodo
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Thread: Exception during game creation: java.lang.reflect.InvocationTargetException Post: Exception during game creation: java.lang.reflect....
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Thread: HTML-garbage again Post: HTML-garbage again
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Thread: (directions {<direction>}) Post: (directions {<direction>})
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Thread: Gyre by Mark Steere Post: Gyre by Mark Steere
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Thread: Seesaw Draughts Post: Seesaw Draughts
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