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Thread: Equi - But AI is totally broken for this Post: Equi - But AI is totally broken for this
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Thread: extension to Walks to check patterns requiring empty Post: extension to Walks to check patterns requiring emp...
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Thread: forEach and forEach Post: forEach and forEach
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Thread: Games derived from Equi Post: Games derived from Equi
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Thread: How are duplicate values handled in (remember Values <int>)? Post: How are duplicate values handled in (remember Valu...
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Thread: How are symmetry requirements handled? Post: How are symmetry requirements handled?
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Thread: How to instantiate an arbitrary single site in a region? Post: How to instantiate an arbitrary single site in a r...
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Thread: Is there a way to detect a loop that is connected via the edge of the board? Post: Is there a way to detect a loop that is connected ...
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Thread: Is there an entity for a line of movement? Post: Is there an entity for a line of movement?
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Thread: Issue with nested (sites Around in new game Infuse Post: Issue with nested (sites Around in new game Infus...
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Thread: Jump to nearest empty? Post: Jump to nearest empty?
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Thread: LOS not working for corner board positions in this sample Post: LOS not working for corner board positions in this...
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Thread: Ludeme needed for distance to nearest piece from site (in specified directions) Post: Ludeme needed for distance to nearest piece from s...
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Thread: Maybe a section on Compiler problems Post: Maybe a section on Compiler problems
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Thread: Miscellaneous bugs and misunderstandings of the grammar Post: Miscellaneous bugs and misunderstandings of the gr...
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Thread: Can't find a way to select the sites I need Post: Not resolved in 1.0.4 RE: Can't find a way to sel...
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Thread: Please explain how noRepeat works Post: Please explain how noRepeat works
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Thread: priority Post: priority
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Thread: Problem Mapping Roles to Roles? Post: Problem Mapping Roles to Roles?
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Thread: Problem painting the components? Post: Problem painting the components?
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