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Thread: "(expand origin:(from)" bug in "(to " clause Post: "(expand origin:(from)" bug in "(to " clause
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Thread: (board (square (poly ... problem Post: (board (square (poly ... problem
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Thread: (board (tri Limping <Board:size>) use:Vertex) -- unexpected results for size5+ Post: (board (tri Limping <Board:size>) use:Vertex) -- u...
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Thread: (can ("definedmove" gives syntax error, but "definedmove" works Post: (can ("definedmove" gives syntax error, but "defin...
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Thread: (count Groups NotOwn) Post: (count Groups NotOwn)
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Thread: (forget Values All Post: (forget Values All
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Thread: (is Connected <region> ) failing to compile Post: (is Connected <region> ) failing to compile
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Thread: (is Repeat InGame) false positives? Post: (is Repeat InGame) false positives?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (Sites Between <moves> if:(<boolean)) Post: (Sites Between <moves> if:(<boolean))
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Thread: Add these compiler errors Post: Add these compiler errors
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Thread: are moves in (and ... ) really sequential? Post: are moves in (and ... ) really sequential?
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Thread: Can there be an AI that seeks to loop instead of win? Post: Can there be an AI that seeks to loop instead of w...
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Thread: Can't find a way to select the sites I need Post: Can't find a way to select the sites I need
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Thread: Centragonals Post: Centragonals
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Thread: Closer Post: Closer
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Thread: Compiled a game, and got Tictactoe Post: Compiled a game, and got Tictactoe
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Thread: Could we have a who iteration operator Post: Could we have a who iteration operator
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Thread: Creating piece graphics? Post: Creating piece graphics?
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Thread: Editor Post: Editor
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