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Thread: Problem with all Passed Post: RE: Problem with all Passed
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Thread: Problem with all Passed Post: Problem with all Passed
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Thread: Issue with nested (sites Around in new game Infuse Post: RE: Issue with nested (sites Around in new game I...
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Thread: Issue with nested (sites Around in new game Infuse Post: Issue with nested (sites Around in new game Infus...
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Thread: Is there a way to detect a loop that is connected via the edge of the board? Post: RE: Is there a way to detect a loop that is connec...
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Thread: Throngs latest attempt Post: RE: Throngs latest attempt
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Thread: Is there a way to detect a loop that is connected via the edge of the board? Post: RE: Is there a way to detect a loop that is connec...
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Thread: Throngs latest attempt Post: RE: Throngs latest attempt
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Thread: Is there a way to detect a loop that is connected via the edge of the board? Post: RE: Is there a way to detect a loop that is connec...
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Thread: Throngs latest attempt Post: RE: Throngs latest attempt
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Thread: Is there a way to detect a loop that is connected via the edge of the board? Post: Is there a way to detect a loop that is connected ...
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Thread: Throngs latest attempt Post: RE: Throngs latest attempt
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Thread: Throngs latest attempt Post: Throngs latest attempt
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Thread: (board (tri Limping <Board:size>) use:Vertex) -- unexpected results for size5+ Post: RE: (board (tri Limping <Board:size>) use:Vertex) ...
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: RE: Why does (set Value Mover ...) affect the dire...
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: RE: Why does (set Value Mover ...) affect the dire...
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: Why does (set Value Mover ...) affect the directio...
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: Why does (set Value Mover ...) affect the directio...
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Thread: Please explain how noRepeat works Post: RE: Please explain how noRepeat works
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Thread: Ludeme needed for distance to nearest piece from site (in specified directions) Post: RE: Ludeme needed for distance to nearest piece fr...
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