Search Results | ||||||||
Post | ||||||||
Thread: Acting on a Line of components Post: RE: Acting on a Line of components
|
||||||||
Thread: Time controls Post: RE: Time controls
|
||||||||
Thread: Licensing information of the game descriptions Post: RE: Licensing information of the game descriptions
|
||||||||
Thread: Reversi 10x10 and 16x16 Post: RE: Reversi 10x10 and 16x16
|
||||||||
Thread: noRepeat Post: RE: noRepeat
|
||||||||
Thread: (can ("definedmove" gives syntax error, but "definedmove" works Post: RE: (can ("definedmove" gives syntax error, but "d...
|
||||||||
Thread: Don't seem to be able to set AI in code Post: RE: Don't seem to be able to set AI in code
|
||||||||
Thread: decision followed by a decision Post: RE: decision followed by a decision
|
||||||||
Thread: Bajr rules? Post: RE: Bajr rules?
|
||||||||
Thread: QuadHex board for three-player chess Post: RE: QuadHex board for three-player chess
|
||||||||
Thread: An AI based on Positional Theorem Proving Post: RE: An AI based on Positional Theorem Proving
|
||||||||
Thread: issue with is Connected Post: RE: issue with is Connected
|
||||||||
Thread: Neutral discs not counted among NotEmpty Post: RE: Neutral discs not counted among NotEmpty
|
||||||||
Thread: Unable to make legal moves after move 1 Post: RE: Unable to make legal moves after move 1
|
||||||||
Thread: Slitherlink Logic is Incomplete Post: RE: Slitherlink Logic is Incomplete
|
||||||||
Thread: Moving Player Pieces and Shared Pieces Post: RE: Moving Player Pieces and Shared Pieces
|
||||||||
Thread: Are transparent boards supposed to be visible now? Post: RE: Are transparent boards supposed to be visible ...
|
||||||||
Thread: Restrict movement for promoted pieces Post: RE: Restrict movement for promoted pieces
|
||||||||
Thread: Menu to edit game positions Post: RE: Menu to edit game positions
|
||||||||
Thread: Ludii Evolutionary Algorithm Pipeline Question Post: RE: Ludii Evolutionary Algorithm Pipeline Question
|