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Thread: (is Loop) Post: RE: (is Loop)
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Thread: (is Loop) Post: RE: (is Loop)
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Thread: (is Loop) not recognizing all loops Post: RE: (is Loop) not recognizing all loops
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Thread: (is Loop) not recognizing all loops Post: RE: (is Loop) not recognizing all loops
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Thread: (is Loop) not recognizing all loops Post: RE: (is Loop) not recognizing all loops
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Thread: (is Loop) not recognizing all loops Post: RE: (is Loop) not recognizing all loops
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Thread: (is Path ...) without length Post: RE: (is Path ...) without length
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Thread: (is Path ...) without length Post: RE: (is Path ...) without length
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Thread: (is Repeat InGame) false positives? Post: RE: (is Repeat InGame) false positives?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move <from> <to>) Post: RE: (move <from> <to>)
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Thread: (move <from> <to>) bug Post: RE: (move <from> <to>) bug
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Thread: (move <from> <to>) bug Post: RE: (move <from> <to>) bug
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Thread: (move Set Rotational ...) Post: RE: (move Set Rotational ...)
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Thread: (move Swap Piece) confusion Post: RE: (move Swap Piece) confusion
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Thread: (piece state:<int>) Post: RE: (piece state:<int>)
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