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Thread: Contribute to Ludii Post: Contribute to Ludii
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Thread: Game AI Applications for Historical Games Research, 11-14 April 2022, Maastricht Post: Game AI Applications for Historical Games Research...
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Thread: Ludii AI competition (3 tracks - 3,000 euros for each) Post: Ludii AI competition (3 tracks - 3,000 euros for e...
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Thread: New Document: Ludii Game Logic Guide Post: New Document: Ludii Game Logic Guide
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Thread: "Double-Run Stone" : A finite version of "Family of Four" Post: RE: "Double-Run Stone" : A finite version of "Fami...
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Thread: "Double-Run Stone" : A finite version of "Family of Four" Post: RE: "Double-Run Stone" : A finite version of "Fami...
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Thread: "Propose/Accept a Draw" for Ludii IA ? Post: RE: "Propose/Accept a Draw" for Ludii IA ?
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Thread: "set Value" not taking Post: RE: "set Value" not taking
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Thread: "stack"-parameter bug Post: RE: "stack"-parameter bug
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Thread: "stack"-parameter bug Post: RE: "stack"-parameter bug
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Thread: (and causing duplication? Post: RE: (and causing duplication?
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Thread: (and causing duplication? Post: RE: (and causing duplication?
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Thread: (board (square (poly ... problem Post: RE: (board (square (poly ... problem
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Thread: (board (square (poly ... problem Post: RE: (board (square (poly ... problem
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Thread: (board (tri Limping <Board:size>) use:Vertex) -- unexpected results for size5+ Post: RE: (board (tri Limping <Board:size>) use:Vertex) ...
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Thread: (count Groups if:) Post: RE: (count Groups if:)
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Thread: (count Groups if:) Post: RE: (count Groups if:)
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Thread: (count Groups if:) Post: RE: (count Groups if:)
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Thread: (count Groups NotOwn) Post: RE: (count Groups NotOwn)
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Thread: (count Steps) returns 1000000000 Post: RE: (count Steps) returns 1000000000
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