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Thread: Editor Post: Editor
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Thread: Equi - But AI is totally broken for this Post: Equi - But AI is totally broken for this
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Thread: error: out of heap space Post: error: out of heap space
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Thread: Exception during game creation: java.lang.reflect.InvocationTargetException Post: Exception during game creation: java.lang.reflect....
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Thread: Experimental game with an AI bug Post: Experimental game with an AI bug
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Thread: extension to Walks to check patterns requiring empty Post: extension to Walks to check patterns requiring emp...
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Thread: forEach and forEach Post: forEach and forEach
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Thread: Games derived from Equi Post: Games derived from Equi
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Thread: gif features and instruction features Post: gif features and instruction features
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Thread: Goats Wintering - new game submission Post: Goats Wintering - new game submission
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Thread: Graphical post processing Post: Graphical post processing
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Thread: Hang in game withe No moves Mover end condition Post: Hang in game withe No moves Mover end condition
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Thread: heuristics for triangles on hex grid? Post: heuristics for triangles on hex grid?
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Thread: How are duplicate values handled in (remember Values <int>)? Post: How are duplicate values handled in (remember Valu...
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Thread: How are symmetry requirements handled? Post: How are symmetry requirements handled?
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Thread: How to instantiate an arbitrary single site in a region? Post: How to instantiate an arbitrary single site in a r...
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Thread: Index out of range?? Post: Index out of range??
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Thread: Intermittant bug: NMesh connector not added Post: Intermittant bug: NMesh connector not added
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Thread: Is Ludii affected by the log4j vulnerability? Post: Is Ludii affected by the log4j vulnerability?
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Thread: Is there a way to detect a loop that is connected via the edge of the board? Post: Is there a way to detect a loop that is connected ...
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