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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: RE: Why does (set Value Mover ...) affect the dire...
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Thread: Remove count Post: RE: Remove count
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Thread: Santorini Post: RE: Santorini
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Thread: Brusky Chess (1.0.5) Post: RE: Brusky Chess (1.0.5)
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Thread: Mini Hexchess (1.0.5) Post: RE: Mini Hexchess (1.0.5)
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Thread: McCooey Chess (1.0.5) Post: RE: McCooey Chess (1.0.5)
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Thread: Glinski Chess (1.0.5) Post: RE: Glinski Chess (1.0.5)
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Thread: Hexagonal chess variants in v1.0.6 Post: RE: Hexagonal chess variants in v1.0.6
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Thread: De Vasa Chess (1.0.5) Post: RE: De Vasa Chess (1.0.5)
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Thread: Miscellaneous bugs and misunderstandings of the grammar Post: RE: Miscellaneous bugs and misunderstandings of th...
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Thread: NullPointerException with (place Random) on use:Vertex board Post: RE: NullPointerException with (place Random) on us...
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Thread: Tie breaker rule for (byScore) Post: RE: Tie breaker rule for (byScore)
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Thread: The Triple-Ko rule is missing in Go.lum Post: RE: The Triple-Ko rule is missing in Go.lum
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Thread: Count not returning numeric Post: RE: Count not returning numeric
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Thread: How to instantiate an arbitrary single site in a region? Post: RE: How to instantiate an arbitrary single site in...
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Thread: forEach and forEach Post: RE: forEach and forEach
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Thread: Gauntlet Submission Post: RE: Gauntlet Submission
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Thread: Starchess (1.0.5) Post: RE: Starchess (1.0.5)
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Thread: (board (tri Limping <Board:size>) use:Vertex) -- unexpected results for size5+ Post: RE: (board (tri Limping <Board:size>) use:Vertex) ...
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Thread: Moving with dice rolls, and loops. Post: RE: Moving with dice rolls, and loops.
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