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Thread: Jump to nearest empty? Post: RE: Jump to nearest empty?
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Thread: Jump to nearest empty? Post: RE: Jump to nearest empty?
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Thread: Many ludemes don't respect use:Vertex default. Post: RE: Many ludemes don't respect use:Vertex default.
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (is Connected <region> ) failing to compile Post: RE: (is Connected <region> ) failing to compile
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: RE: (move (to (sites LineOfSight Empty)) Next )?
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Thread: Many ludemes don't respect use:Vertex default. Post: RE: Many ludemes don't respect use:Vertex default.
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Thread: Miscellaneous bugs and misunderstandings of the grammar Post: RE: Miscellaneous bugs and misunderstandings of th...
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Thread: (is Connected <region> ) failing to compile Post: RE: (is Connected <region> ) failing to compile
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Thread: repetitions Post: RE: repetitions
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Thread: repetitions Post: RE: repetitions
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Thread: Tie breaker rule for (byScore) Post: RE: Tie breaker rule for (byScore)
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Thread: Slide as far as possible Post: RE: Slide as far as possible
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Thread: (count Groups NotOwn) Post: RE: (count Groups NotOwn)
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Thread: Slide as far as possible Post: RE: Slide as far as possible
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Thread: Slide as far as possible Post: RE: Slide as far as possible
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Thread: Pattern recognition Post: RE: Pattern recognition
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