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Thread: Pattern recognition Post: RE: Pattern recognition
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: RE: Why does (set Value Mover ...) affect the dire...
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Thread: Pattern recognition Post: RE: Pattern recognition
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Thread: (board (tri Limping <Board:size>) use:Vertex) -- unexpected results for size5+ Post: RE: (board (tri Limping <Board:size>) use:Vertex) ...
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Thread: The sites between two sites Post: RE: The sites between two sites
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Thread: The sites between two sites Post: RE: The sites between two sites
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: RE: Why does (set Value Mover ...) affect the dire...
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Thread: Sliding a neutral piece Post: RE: Sliding a neutral piece
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: RE: Why does (set Value Mover ...) affect the dire...
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Thread: Why does (set Value Mover ...) affect the direction a piece moves Post: RE: Why does (set Value Mover ...) affect the dire...
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Thread: Sliding a neutral piece Post: RE: Sliding a neutral piece
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Thread: Gauntlet Submission Post: RE: Gauntlet Submission
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Thread: 3D Game Board Cube Post: RE: 3D Game Board Cube
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Thread: Please explain how noRepeat works Post: RE: Please explain how noRepeat works
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Thread: End of Lines of Action Post: RE: End of Lines of Action
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Thread: Gale(Bridg-It) Post: RE: Gale(Bridg-It)
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Thread: The behavior of the nondecision operator (forEach) Post: RE: The behavior of the nondecision operator (forE...
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Thread: Please explain how noRepeat works Post: RE: Please explain how noRepeat works
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Thread: Ludeme needed for distance to nearest piece from site (in specified directions) Post: RE: Ludeme needed for distance to nearest piece fr...
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Thread: Card games Post: RE: Card games
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