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Thread: "(expand origin:(from)" bug in "(to " clause Post: "(expand origin:(from)" bug in "(to " clause
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Thread: (and causing duplication? Post: (and causing duplication?
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Thread: (board (square (poly ... problem Post: (board (square (poly ... problem
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Thread: (board (tri Limping <Board:size>) use:Vertex) -- unexpected results for size5+ Post: (board (tri Limping <Board:size>) use:Vertex) -- u...
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Thread: (can ("definedmove" gives syntax error, but "definedmove" works Post: (can ("definedmove" gives syntax error, but "defin...
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Thread: (count Groups NotOwn) Post: (count Groups NotOwn)
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Thread: (forEach Site Vertex/Cell (...)) Post: (forEach Site Vertex/Cell (...))
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Thread: (forget Values All Post: (forget Values All
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Thread: (is Connected <region> ) failing to compile Post: (is Connected <region> ) failing to compile
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Thread: (is Repeat InGame) false positives? Post: (is Repeat InGame) false positives?
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Thread: (move (to (sites LineOfSight Empty)) Next )? Post: (move (to (sites LineOfSight Empty)) Next )?
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Thread: (site Cell Vertex (from)) documentation Post: (site Cell Vertex (from)) documentation
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Thread: (Sites Between <moves> if:(<boolean)) Post: (Sites Between <moves> if:(<boolean))
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Thread: 1.1.13 issues Post: 1.1.13 issues
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Thread: A Family of Four Post: A Family of Four
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Thread: Add these compiler errors Post: Add these compiler errors
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Thread: Anemone Post: Anemone
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Thread: Anemone Game still hanging in 1.1.18 Post: Anemone Game still hanging in 1.1.18
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Thread: are moves in (and ... ) really sequential? Post: are moves in (and ... ) really sequential?
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Thread: Brain and Branching Coral Post: Brain and Branching Coral
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