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Thread: Implementing Corey Clark's Faust Post: RE: Implementing Corey Clark's Faust
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Thread: QuadHex board for three-player chess Post: RE: QuadHex board for three-player chess
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Thread: Moving Player Pieces and Shared Pieces Post: RE: Moving Player Pieces and Shared Pieces
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Thread: Slitherlink Logic is Incomplete Post: RE: Slitherlink Logic is Incomplete
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Thread: Neutral discs not counted among NotEmpty Post: RE: Neutral discs not counted among NotEmpty
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Thread: export analysis Post: RE: export analysis
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Thread: Editor Post: RE: Editor
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Thread: issue with is Connected Post: RE: issue with is Connected
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Thread: ArrayIndexOutOfBoundsException when removing cells Post: RE: ArrayIndexOutOfBoundsException when removing c...
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Thread: Whitespace sensitivity after "rulesets" (v0.9.3) Post: RE: Whitespace sensitivity after "rulesets" (v0.9....
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Thread: Bajr rules? Post: RE: Bajr rules?
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Thread: Unable to make legal moves after move 1 Post: RE: Unable to make legal moves after move 1
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Thread: decision followed by a decision Post: RE: decision followed by a decision
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Thread: An AI based on Positional Theorem Proving Post: RE: An AI based on Positional Theorem Proving
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Thread: (can ("definedmove" gives syntax error, but "definedmove" works Post: RE: (can ("definedmove" gives syntax error, but "d...
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Thread: Problems in backgammon, portes games. Post: RE: Problems in backgammon, portes games.
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Thread: noRepeat Post: RE: noRepeat
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Thread: Questions regarding to the pyramidalBoard command Post: RE: Questions regarding to the pyramidalBoard comm...
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Thread: Plans for an HTML5 .lud player? Post: RE: Plans for an HTML5 .lud player?
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Thread: Don't seem to be able to set AI in code Post: RE: Don't seem to be able to set AI in code
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