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How are symmetry requirements handled? - Printable Version

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How are symmetry requirements handled? - dale walton - 05-29-2020

How do you handle symmetrical structures. For example some varieties of flying jumps, and also scoring in Entropy.  Do you have any set of array structures that can hold a list of a specified type of object from one point to another along a track, and find its center object, or test if it is a palindrome?

Is there a way to make sorted lists of values related to a location to compare with other  locations.  For example to compare whether a piece is closer to enemies along each axis in one position vs another, where the comparisons are made shortest first.


RE: How are symmetry requirements handled? - cambolbro - 06-03-2020

Hi,

It should be possible to achieve most of these mechanisms but in a roundabout way -- we don't currently support them as native rules. But they do sound useful, so we'll look into adding these.

Regards,
Cameron