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How are symmetry requirements handled? - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: General (https://ludii.games/forums/forumdisplay.php?fid=1) +--- Forum: Discussion (https://ludii.games/forums/forumdisplay.php?fid=4) +--- Thread: How are symmetry requirements handled? (/showthread.php?tid=61) |
How are symmetry requirements handled? - dale walton - 05-29-2020 How do you handle symmetrical structures. For example some varieties of flying jumps, and also scoring in Entropy. Do you have any set of array structures that can hold a list of a specified type of object from one point to another along a track, and find its center object, or test if it is a palindrome? Is there a way to make sorted lists of values related to a location to compare with other locations. For example to compare whether a piece is closer to enemies along each axis in one position vs another, where the comparisons are made shortest first. RE: How are symmetry requirements handled? - cambolbro - 06-03-2020 Hi, It should be possible to achieve most of these mechanisms but in a roundabout way -- we don't currently support them as native rules. But they do sound useful, so we'll look into adding these. Regards, Cameron |