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Meridians by Kanare Kato - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Suggestions (https://ludii.games/forums/forumdisplay.php?fid=10) +--- Forum: Submit Your Games (https://ludii.games/forums/forumdisplay.php?fid=23) +--- Thread: Meridians by Kanare Kato (/showthread.php?tid=609) |
Meridians by Kanare Kato - Michael - 06-16-2021 I have implemented Kanare Kato's Meridians from 2021. You have his permission to include it in Ludii. The game is awesome. RE: Meridians by Kanare Kato - Eric Piette - 06-17-2021 Hi, Thanks for the submission, I just added it to Ludii, it will be in the next release. Regards, Eric RE: Meridians by Kanare Kato - Michael - 04-29-2022 BGG user hoembla found a bug in the script. I have attached a version that works, but I'm not very happy with the solution. The problem is that your dead groups are supposed to be removed at the end of your turn, not matter if you have a move available or not. The way I had made it, you only removed dead groups after having made a placement. But then there could be situations where you had no placement available, so you didn't remove your dead groups. I tried a few different things, but the only thing I could get to work was this: Code: (play I've tried to mock a generic wrapper that would just allow me to move ("Remove") to a logically more appropriate place. Code: (play Code: (play Code: (play RE: Meridians by Kanare Kato - Eric Piette - 05-02-2022 Hi, What you wrote (the top version in your message) sounds correct to me. Maybe the (then ...) can be a (then ...) of the if to avoid the duplication. I will replace the .lud by the new one. Regards, Eric RE: Meridians by Kanare Kato - Michael - 05-02-2022 Great! Feel free to refactor to remove the duplication. |