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Submitting 2 meta games based on proximity placement - Printable Version

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Submitting 2 meta games based on proximity placement - dale walton - 04-12-2021

Faraday is a game that fills a board in a few large multi-placement moves that seek to create the largest connected group. Placement sequence matters because each piece is restricted to sites that are "oppositely" charged, ie have a surplus of neighboring opponent's pieces.  All such sites MUST be filled on one's turn.  Optional scoring multiplies your largest group with the total number of opponent's pieces, as an incentive to reduce one's own placements.  The first 3 moves of Faraday are a pie offer made by a single player.

Claustro is a game in which one loses, if any of one's own pieces is fully surrounded (without an empty neighbor) on one's turn. Here a player places one piece per turn onto an empty site that does not have more friendly neighbors than opponent's neighbors - this includes placing onto remote empty sites.

Both games are provided with a wide selection of board sizes and geometries, with and without diagonal influence on placement, but not scoring. Claustro also includes diagonal options that affect the enclosure win condition as well as placement.


RE: Submitting 2 meta games based on proximity placement - Eric Piette - 04-12-2021

Hi,

Thanks for that submission, both games will be in the next release.

Regards,
Eric


RE: Submitting 2 meta games based on proximity placement - keebler32 - 03-15-2024

(04-12-2021, 03:25 AM)dale walton Wrote: Faraday is a game that fills a board in a few large multi-placement moves that seek to create the largest connected group. Placement sequence matters because each piece is restricted to sites that are "oppositely" charged, ie have a surplus of neighboring opponent's pieces.  All such sites MUST be filled on one's turn.  Optional scoring multiplies your largest group with the total number of opponent's pieces, as an incentive to reduce one's own placements.  The first 3 moves of Faraday are a pie offer made by a single player.

Claustro is a game in which one loses, if any of one's own pieces is fully surrounded (without an empty neighbor) on one's turn. Here a player places one piece per turn onto an empty site that does not have more friendly neighbors than opponent's neighbors - this includes placing onto remote empty sites.

Both games are provided with a wide selection of board sizes and geometries, with and without diagonal influence on placement, getaway shootout but not scoring. Claustro also includes diagonal options that affect the enclosure win condition as well as placement.

Faraday has optional scoring, Claustro does not. Both games offer strategic challenges based on placement restrictions and board variations.