Wynd by Luis Bolaños Mures - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Suggestions (https://ludii.games/forums/forumdisplay.php?fid=10) +--- Forum: Submit Your Games (https://ludii.games/forums/forumdisplay.php?fid=23) +--- Thread: Wynd by Luis Bolaños Mures (/showthread.php?tid=527) |
Wynd by Luis Bolaños Mures - Michael - 03-28-2021 Wynd is a system of connection games that originated as a generalization of Mark Steere's Gyre. It includes Y as one of its many variations. I have implemented it in Ludii with many exciting options. There is a problem, though, and I don't understand it. The pie rule simply doesn't work. Nothing happens when I try to swap. And the AI just hangs if swap is enabled.. If this is fixed, Luis would be glad to have the game included in Ludii. Also: If someone knows of a way to check for the win condition more efficiently, I'd be happy to change the script. This is the current code: Code: (>= RE: Wynd by Luis Bolaños Mures - cambolbro - 03-28-2021 Hi Michael, Eric is away on holidays this week and will reply after Easter. Regards, Cameron RE: Wynd by Luis Bolaños Mures - Eric Piette - 04-06-2021 Hi Michael, It seems that's a GUI problem, I will check that with Matthew and come back to you when done. Regards, Eric RE: Wynd by Luis Bolaños Mures - Eric Piette - 04-06-2021 Hi, Ok the issue is fixed and the AIs seem to work fine. I will add this game to our version for the next release. Regards, Eric RE: Wynd by Luis Bolaños Mures - Michael - 04-06-2021 Great, thanks! Luis just decided to rename it "Omny". I think that's a much better name. I have attached a file that replaces all the instances of the name. There are no other changes, so you could just do it on the file you already downloaded, of course. There should be 5 mentions in addition to the filename. RE: Wynd by Luis Bolaños Mures - Eric Piette - 04-07-2021 Hi, Ok I am updating the name. Regards, Eric RE: Wynd by Luis Bolaños Mures - thorsilver - 05-05-2021 The rules for this game shown in Ludii confused me, because the star cells seem to have no purpose except in the Misere version. So I went to BGG and found this post from Luis introducing the game: Quote:Wynd is a drawless connection game for two players: Black and White. It's played on the cells of a finite, initially empty hexagonal tiling of any shape. An odd number of cells are marked in a special way and designated as star cells. On a hexhex board, a natural choice is to have seven star cells: the six corner cells and the single central cell. Now I think I understand, but the wording in Ludii is different so I'm still not quite sure how this game works. Could you please update the rules so that the objective is clear, as is the point of the star cells? A sentence or two with a non-technical explanation of the goal and how it works in practice, and a couple of recommended board/star cell combinations would be helpful, I think. The star-shaped board also causes some problems on my machine. When I choose that option, Ludii becomes unresponsive and throws this exception: Quote:Exception in thread "AWT-EventQueue-0" java.awt.IllegalComponentStateException: component must be showing on the screen to determine its location RE: Wynd by Luis Bolaños Mures - Michael - 05-05-2021 Thanks for the feedback, Eric! I'll discuss it with Luis. RE: Wynd by Luis Bolaños Mures - Michael - 07-15-2021 Two things: 1: In version 1.2.2 and 1.2.3 the swap rule does not work in Omny. It works fine in version 1.2.1. Can this be fixed? 2: Can you swap the colors of the players, so P1 is black and P2 is white, like in Go? RE: Wynd by Luis Bolaños Mures - Eric Piette - 07-19-2021 Hi, 1) Fixed in dev. 2) Done. Regards, Eric |