State at different levels - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Questions (https://ludii.games/forums/forumdisplay.php?fid=13) +--- Forum: About Ludii (https://ludii.games/forums/forumdisplay.php?fid=14) +--- Thread: State at different levels (/showthread.php?tid=435) |
State at different levels - slimy_asparagus - 02-13-2021 It looks like (state at:X level:Y) ignores the level. I attach a .lud file and a trial. You can step through the trial and use the Test Ludeme Dialog to inspect Code: (state at:10 level:0) RE: State at different levels - Eric Piette - 02-22-2021 Hi, Thanks for reporting that. That should be fixed in the next release. Regards, Eric RE: State at different levels - slimy_asparagus - 03-13-2021 (02-22-2021, 11:03 AM)Eric Piette Wrote: Hi, Eric, I finally got round to trying this out and everything seems to be working fine. Thank you so much. Nicholas RE: State at different levels - slimy_asparagus - 03-30-2021 Eric, I hope you are having a good holiday. When you get back you might like to observe that according to the 1.1.16 you cannot set Value or state at a specific site level. From the reference doc: Code: (set <setSiteType> [<siteType>] at:<int> <int> [<then>]) Nicholas RE: State at different levels - slimy_asparagus - 04-06-2021 Just corrected a typo. RE: State at different levels - Eric Piette - 04-06-2021 Hi, Yes you are right, I will add that to my TODO. And you are also right, no count can be set in a stack game, so the option will be available for State and Value. Regards, Eric RE: State at different levels - Eric Piette - 04-12-2021 Hi, In the next release it will be possible to set the State or the value at any level, that's now added. Regards, Eric |