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Atari Go - RogerCooper - 01-23-2021

I don't know if this an implementation issue or just a bad description. 


The rules are identical to Go, except the winning condition is to be the first to capture a stone.

The game will not allow you to move to a surrounded point to make a capture, even though that is valid (and common) move in Go.

RE: Atari Go - Eric Piette - 01-26-2021


Ok I found what you mean and yes you are right. The reason is because when a capture is made the player wins directly so the "HasFreedom" in the "ifAfterwards:" is not detected in that specific case because the player wins before us to able to check the next state (which not exists because a player wins).
I am going to fix that for the next release.

Thanks for reporting that.