Conditional win condition - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Questions (https://ludii.games/forums/forumdisplay.php?fid=13) +--- Forum: About the Ludii Grammar (https://ludii.games/forums/forumdisplay.php?fid=15) +--- Thread: Conditional win condition (/showthread.php?tid=305) |
Conditional win condition - Michael - 11-29-2020 I can’t figure out how to implement a conditional win condition, for example a tie-breaker. I can’t see that there is a place where I can have something like (if <boolean> (result Mover Win) (byScore) ) How does one do this in Ludii? RE: Conditional win condition - Eric Piette - 11-30-2020 Hi, One syntaxial way to do what you describe is Code: (end { The conditions in the ending rules are always checked in the order they are described in the .lud. Of course that description would be a bit weird because if the first condition is false, the game will always end directly by the score so that is also possible: Code: (end Regards, Eric |