Simple question about (apply) - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Questions (https://ludii.games/forums/forumdisplay.php?fid=13) +--- Forum: About the Ludii Grammar (https://ludii.games/forums/forumdisplay.php?fid=15) +--- Thread: Simple question about (apply) (/showthread.php?tid=300) |
Simple question about (apply) - Michael - 11-28-2020 I'm still having problems understanding (apply). In the attached .lud, shouldn't the correct behavior be that, when I click an enemy stone it is replaced by a friendly stone? The relevant part of the script looks like this: Code: (play RE: Simple question about (apply) - Eric Piette - 11-30-2020 Hi, The (apply ....) is not implemented for the Add ludeme. Unfortunately no game needed it until your example ;) I will look to add it. Regards, Eric RE: Simple question about (apply) - Eric Piette - 11-30-2020 Hi, I just implement it for our dev version. That will be published with the next release. Regards, Eric RE: Simple question about (apply) - Michael - 12-01-2020 Thank you! I have one more question about this: If I set (var) inside (apply) in (move Add) and set the value of the "count"-parameter in (move Add) to (var), the value of (var) in the "count"-parameter is determined before it is set in (apply). Is it supposed to be like that? For example: I set (var) to 2 in (apply) and set "count:" to (var). The effect is not that one adds 2 pieces. RE: Simple question about (apply) - Eric Piette - 12-02-2020 Hi, Yes that's normal. All the actions computed by a move are applied after the full move is computed, the only exception is the move (do ... next:...). Regards, Eric |