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Games on cylinders, tori, Möbius strip - Printable Version

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RE: Games on cylinders, tori, Möbius strip - xenos1984 - 02-03-2021

(02-01-2021, 05:31 AM)dale walton Wrote: I had once suggested this could be represented (toruses and Mobius strips, Kline-bottles) as tessellations of the plane with duplicated playing pieces ("large pieces" that are discontinuous) - When they get to an edge the set of then is moved back by the modulo of the board.

Indeed, Cameron suggested something in that direction here. I'm wondering how this could be implemented using the available ludemes, or how to extend the grammar to allow for this kind of implementation. Do you have an idea or suggestion?


RE: Games on cylinders, tori, Möbius strip - dale walton - 02-09-2021

Well the easiest extension for us would be if such board generators were implemented, including the display.
I am afraid implementing as large pieces on an oversized board would really kill the AI.

But, as a general approach,  if the large piece has 4 elements and the board is x2 in each direction that could work for display purposes? and the move destinations could be limited to one quadrant. Then when selecting the piece to move, you would select the locations of each of its sub pieces as separate starting points from which to check move legality, and the player chosen destination would become the base piece location of the large piece set after the move.

Does that make sense?

For mobius, each piece would be 2 pairs of pieces moving in mirrored directions.