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counting player pieces in orthogonally adjacent cells - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Questions (https://ludii.games/forums/forumdisplay.php?fid=13) +--- Forum: About the Ludii Grammar (https://ludii.games/forums/forumdisplay.php?fid=15) +--- Thread: counting player pieces in orthogonally adjacent cells (/showthread.php?tid=253) |
RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 05-22-2021 Checking in. Any plans yet to implement a 3D GUI viewer for 3D games in Ludii? RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 05-25-2021 Hi, Not for the moment, sorry. Regards, Eric RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-10-2022 OK. Understood. The definition of "orthogonal" in the Ludii documentation is different than the way I had been using this word. Neither Orthogonal nor Adjacent in (sites Around (to) Own Orthogonal) (sites Around (to) Own Adjacent) will work for me. Can a new word "Perpendicular" be implemented so that (sites Around (to) Own Perpendicular) will include only those sites that are N, S, E, W, U, or D around the empty (to) site? RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 01-10-2022 Hi, That's a possibility, I can discuss that with the team and come back to you. Regards, Eric RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-10-2022 Thanks! RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-17-2022 Instead of adding "Perpendicular" as an absolute direction type, you could instead add U and D as Axial directions. RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 01-17-2022 Hi, We already have U and D in Ludii. Regards, Eric RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-18-2022 (01-17-2022, 09:28 AM)Eric Piette Wrote: Hi, Yes, Can you add U and D to the list of directions in the Axial absoluteDirection Type, which currently includes N, E, S, and W? RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 02-08-2022 Hi Eric, Does this make sense? U and D are axial absolute directions in the vertical dimension, so I believe they should be added to the "Axial" absoluteDirection Type. RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 02-15-2022 Hi, Yes, this makes sense. I will add them to Axial for the next release (this week). Regards, Eric |