Ludii Forum
counting player pieces in orthogonally adjacent cells - Printable Version

+- Ludii Forum (https://ludii.games/forums)
+-- Forum: Questions (https://ludii.games/forums/forumdisplay.php?fid=13)
+--- Forum: About the Ludii Grammar (https://ludii.games/forums/forumdisplay.php?fid=15)
+--- Thread: counting player pieces in orthogonally adjacent cells (/showthread.php?tid=253)

Pages: 1 2 3 4


RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 05-22-2021

Checking in. Any plans yet to implement a 3D GUI viewer for 3D games in Ludii?


RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 05-25-2021

Hi,

Not for the moment, sorry.

Regards,
Eric


RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-10-2022

OK. Understood. The definition of "orthogonal" in the Ludii documentation is different than the way I had been using this word. Neither Orthogonal nor Adjacent in
(sites Around (to) Own Orthogonal)
(sites Around (to) Own Adjacent)
will work for me.
Can a new word "Perpendicular" be implemented so that
(sites Around (to) Own Perpendicular)
will include only those sites that are N, S, E, W, U, or D around the empty (to) site?


RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 01-10-2022

Hi,

That's a possibility, I can discuss that with the team and come back to you.

Regards,
Eric


RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-10-2022

Thanks!


RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-17-2022

Instead of adding "Perpendicular" as an absolute direction type, you could instead add U and D as Axial directions.


RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 01-17-2022

Hi,

We already have U and D in Ludii.

Regards,
Eric


RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 01-18-2022

(01-17-2022, 09:28 AM)Eric Piette Wrote: Hi,

We already have U and D in Ludii.

Regards,
Eric

Yes,
Can you add U and D to the list of directions in the Axial absoluteDirection Type, which currently includes N, E, S, and W?


RE: counting player pieces in orthogonally adjacent cells - QuaGamer - 02-08-2022

Hi Eric,
Does this make sense? U and D are axial absolute directions in the vertical dimension, so I believe they should be added to the "Axial" absoluteDirection Type.


RE: counting player pieces in orthogonally adjacent cells - Eric Piette - 02-15-2022

Hi,

Yes, this makes sense. I will add them to Axial for the next release (this week).

Regards,
Eric