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Agram - Printable Version

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Agram - brimstonetrader - 06-14-2023

I have created the trick-taking game Agram, albeit with some limitations. I plan to continue working on making card games with more complexity in Ludii, but even so, this one is as described in the source documentation. I have begun efforts to permute objects, or a sequence of numbers, or something, for a general way to "shuffle". I successfully made a big stack of all cards (which, in Agram, are Pieces with states and values, taking cues from the Ludii implementation of Quarto), and randomly fanned them into the two adjacent stacks, then consolidated them back, to have a "shuffle" that resembles the way humans do it. As it stands, this "washes out" the states and values, but I'm working on techniques to fix this. Some other paths I'm considering are using the standard map to biject the numbers 1 to (n choose k) to a list of (k+1) whole numbers that sum to (n-k), or to just generate 52 random numbers where each is less or equal to its index. I am also working on better suits.


RE: Agram - brimstonetrader - 06-21-2023

I have created a 4-player version, with a shuffle mechanic based on a randomly placed stack. If what was said in https://www.ludii.games/forums/showthread.php?tid=1109&pid=4114#pid4114is still true, this means that hidden information is incompatible with this version. I have not been able to get that to work, but the players take tricks.


RE: Agram - Eric Piette - 07-30-2023

That's interesting that's you tried to make card games for Ludii.
I will not add these games to Ludii at the moment, because (prob from 2024) I might work on new ludemes and state representations dedicated for card games.
But it is nice to see that some card games can already be made with the current ludemes despite the difficulties with the graphics and some movements.