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Jump line of pieces as long as at least one piece of type is present - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Questions (https://ludii.games/forums/forumdisplay.php?fid=13) +--- Forum: About the Ludii Grammar (https://ludii.games/forums/forumdisplay.php?fid=15) +--- Thread: Jump line of pieces as long as at least one piece of type is present (/showthread.php?tid=1480) |
Jump line of pieces as long as at least one piece of type is present - AlexanderBrady - 02-23-2023 I am trying to create a code where piece A can jump a line of pieces of types A, B, or C, but only if at least one C is present in the line. Is this possible? Here is the code I have written, but it only allows A to jump if all pieces in the line are C. Code: (move Hop RE: Jump line of pieces as long as at least one piece of type is present - Tester001 - 02-27-2023 Do you have a .lud file?, maybe someone can help then. and Did you check with the 'Test Ludeme' dialog what the (count Pieces) line really creates as result in various cases? RE: Jump line of pieces as long as at least one piece of type is present - AlexanderBrady - 02-28-2023 Here is a pastebin with the ludii file: https://pastebin.com/UmTgzZwM Ignore the metadata, which is just copied from the Chess Ludeme. I haven't tried the "Test Ludeme" dialog. I did some testing with the code that I have - it seems to count each "between" space individually. If I set the minimum count to 0, the "if" statement does nothing (which makes sense). If I set it to 1, it works if and only if every "between" space is the target piece type (not a minimum of 1 of that piece, every "between" space is that piece). If I set it to 2 or more, the movement option is never allowed. RE: Jump line of pieces as long as at least one piece of type is present - Tester001 - 03-01-2023 Ok, I had a look at it but the (ahead (from) #1 (directions .. ) line did not compile in my Ludi.player 1.3.10. |